Lance
Musketeers and archers, spellcasters and alchemists—Lances count these and many others among their ranks. Whether scything through enemy ranks with volley fire or picking off choice targets with a carefully aimed shot, Lances are the undisputed champions of ranged combat.
Notes for Context:
Ranged Attacks. A “Ranged Attack” can be made with a Packet, a Thrown Weapon, or a Blaster—they are delivered by way of some form of projectile. Effects delivered by Gesture or Voice are NOT Ranged Attacks. Shields CAN block Uncalled Ranged Attacks, as well as all attacks delivered by Thrown Weapons, but called Effects, including Damage, delivered by Packet, Dart, or Round, punch through Shields.
Any character may purchase the "Archery" or "Thrown Weapon" Open Skills. These allow you to wield Bows/Crossbows and Thrown Weapons, respectively, and a character may expend a point of Flux to make 6 Ranged Attacks for Uncalled Damage (unused attacks being lost when taking a Short or Long Rest). Similarly, any character may purchase the “Flintlock” Open Skill. This skill allows a character to expend a point of Flux to discharge a Flintlock to make a Ranged Attack for either 4 Damage (in the case of pistols), or 6 Damage (in the case of longarms). A character with the appropriate Skills may wield a Pistol (Flintlock or Crossbow) in one hand and a relevant Melee Weapon in the other.
Volley
Aether
You may either make 6 Ranged Attacks for Uncalled Damage or discharge a Flintlock for full Damage. Any unused attacks are lost when you take a Short or Long Rest
Suppressing Fire
Aether
You may make a Ranged Attack for "Stagger"
Called Shot
Flux
You may either make a Ranged Attack for "3 Damage" or discharge a Flintlock for full Damage
Quantity is a Quality All It's Own
Flux
You may make up to 6 Ranged Attacks for "1 Damage." Any unused attacks are lost when you take a Short or Long Rest
Squirrely
Pattern
With 3s of Focus, call "Grant Defense to Self: Elude." This defense will only trigger in response to Ranged Attacks
Something Has Gone Very Wrong
Pattern
With 3s of Focus, call "Grant Defense to Self: Elude." This defense will only trigger in response to Melee Attacks
Earn That Extra Ration
Void
You may either make 6 Ranged Attacks for "2 Damage" or discharge a Flintlock for "Double 6 Damage"
Incoming Fire Has the Right of Way
Void
When struck by a Ranged Attack you may call "Avoid"