Hunter
Salt-of-the-earth folks more often than not, Hunters (by decision or happenstance) make their way in the world by taking game, often supplemented by trapping and service as scouts and guides to travelers or military forces.
Volley
Aether
You may either make 6 Ranged Attacks for Uncalled Damage or discharge a Flintlock for full Damage. Any unused attacks are lost when you take a Short or Long Rest
Called Shot
Flux
You may either make a Ranged Attack for "3 Damage" or discharge a Flintlock for full Damage
Tuck and Roll
Pattern
When struck by a Melee Attack you may call "Reduce to Slam"
One in a Million
Void
You may make a Ranged Attack for "10 Damage and Stagger"
Scout Ahead
Quest
You may choose to Skip an Event card on behalf of the Party. If you do, you must blind draw a second Event card. The Party must then encounter the second Event card. You may not use this Skill if the Party is encountering an Event card that is the result of a use of this Skill
![Hunter Profession](/teasers/professions/hunter.png)
Optional Fortes:
Cunning (Offense), Mettle (Defense)