Brave | 2 | 1 | Once per Long Rest, when struck by an Effect with the Fear Trait you may call "Reduce to
Agony" |
Faith, Even in Darkness | 1 | 2 | Once per Event you may Touchcast "Heal 1 by Faith" |
Glutton for Punishment | 5 | 2 | Once per Event, immediately after falling Unconscious you may spend 10s of Focus as
though calling on your last reserves of strength to call "Heal 2 to Self" |
Grandmother's Plate | 4 | 1 | So long as you are wearing a phys rep for Physical Armor, your Maximum Armor increases
by +1. Remember that Physical Armor does not stack with Non-Physical Armor, and that you
can never have more than a combined total of 10 points of Armor and Vitality. |
Hale | 4 | 1 | Your Maximum Vitality increases by +1 |
Indomitable | 2 | 2 | Once per Long Rest, if you are conscious and you spend 1 minute of Rest to Refresh your
Aether you may call "Heal 2 to Self" |
Lucky Charm | 4 | 2 | Once per Event, when struck by a Melee or Ranged Attack you may call "Reduce to Slam" |
Mental Fortitude | 4 | 1 | Your Maximum Psyche increases by +1 |
Nochian Sign | 3 | 2 | So long as you are wearing a phys rep for Non-Physical Armor, your Maximum Armor
increases by +1. Remember that Non-Physical Armor does not stack with Physical Armor,
and that you can never have more than a combined total of 10 points of Armor and
Vitality. |
Not Like This | 2 | 1 | Once per Event you may call "Stabilize to Self" even if Unconscious |
Strange Inheritance | 4 | 2 | You have inherited an... interesting... item. Choose one of the following benefits. The
benefit is attached to a physical weapon or item (which can, in theory, be lost or
stolen) and can be used each Event a number of times equal to your Maximum Void.
- "Resist" a Destroy Effect that hits the item / weapon
- Add +2 to an Attack for Called Damage equal to or greater than 2
- Refresh a single point of Aether, Flux, or Pattern (No more than once per Calendar
Day)
- You may Focus on this object as a keepsake while taking a Short or Long Rest and
call "Refresh 1 Psyche to Self"
|
Total Recall | 2 | 2 | After an Event, as part of your Post Event Letter (or "PEL") you may descibe a scene
with NPC / Staff generated content that you personally witnessed and ask a clarifying
question such as "What was the name they said?" or "What were the contents of the letter
we read?" Note: this is NOT an "Information Skill" in the traditional sense, this is
only meant to help with remembering specific things you experienced |
Well Connected | 4 | 2 | You have an additional income of 10 Cachet per event (The baseline Cachet accrual for
PCs is 10 per Event) |
Will to Live | 2 | 1 | For the first 30 seconds you are Unstable you may desperately call for help at a
conversational volume |